![]() The problem with abilities in looter shooters is that they often have very little to do with actual shooting, which means if they're used too much, they go against the core concept of shooting, and if not used enough, they feel worthless. In other words, if you're playing a wizard or a warrior, the game will feel vastly different. As noted earlier, class abilities play a role in helping different character types feel unique. While I think the other issues are arguably more glaring in regard to making a looter shooter good as both a game about looting and a game about shooting, I also think it's important to consider abilities. The ARPG concept of class abilities should be substantial but not overbearing. (I have enough complaints on that system to serve as its own write-up.)Ĥ. An example of this is Warframe, which only provides three weapon slots, and all class (warframe) variation is handled through the mod system. I think what makes this worse is when a game doesn't provide nearly enough slots for variation. Unfortunately, in a lot of the looter shooters that I've encountered, the non-weapon equipment tends to take a back seat to the weapons, and arguably ends up far less interesting as a result. Part of this can be accomplished through inherent character aspects such as talent trees or ability choices, or through non-weapon factors such as armor and jewelry/accessories. One of the important aspects of an ARPG, and consequently, a looter shooter, is to be able to create variations on a character. While weaponry is important, don't ignore other types of gear. ![]() An example could be a weapon with a unique proc effect, or a weapon that affects much ignored class abilities, which will be coming up later.ģ. In looter shooters, weapons tend to be generic and rarely offer interesting "flavor". As mentioned in #2, probably the worst aspect is simply the lack of character in weapons. I don't think that the focus on shooting is a problem in the looter shooter, but rather when shooting is arguably what you do the majority of the time, it hurts when most weapons of a specific class feel far too similar. I find it very hard to talk about the focus on shooting (#1) without referencing the lack of gun variations (#2), which is why I've lumped them together. Looter shooters need variety, character, and/or visual distinction in their weapons. By definition, a looter shooter needs to be based on shooting, or else it's an ARPG with guns.Ģ. However, I don't think there's a single game that really hits the mark. Although, to be fair, I do think that some do better than others - especially in specific points. It has been a while since I played the game, and while I have plenty of time spent in it, I also realize that it's not a perfect game and that there are areas in which it could be improved - other than the ending! However, after writing about the game, I realized that this wasn't just talking about Borderlands, but I could levy some of these same complaints/remarks against other looter shooters like Destiny or Warframe.īased on the idea that a looter shooter is essentially a mash-up of the ARPG and the FPS genres, I tried to go into five core philosophies that I think most looter shooters don't do a good job with. Hope this helps anyone who has been trying to figure out how to turn on this great feature.I originally started writing this around a month ago as a response to a post from that was talking about Borderlands. This is an essential feature I always have on because it speeds up the game more than you might think. Click on the interface option and you’ll see at the very top of the list are “controls.” If you’ve got controls selected you should see a few options and among them is “Auto Loot.” Check the box next to Auto Loot and the next creature or person you slay will be looted as soon as you click on it. When you’re logged into the game hit your esc button to pull up some options. But with auto looting, you simply right click and after a brief second, everything that the enemy dropped is added to your backpack. Normally, you have to right click on the body of what you just killed and left click each item they dropped to add them to your inventory. But does looting have to be such a slow act? You never know when they might have awesome armour or weapons hidden in their pockets. When you’re playing World of Warcraft you’ll want to pick up most everything that your enemies drop. Wondering how to speed up looting in World of Warcraft? Here’s how to turn on auto looting.
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