![]() The first single from "The Kingdom", "Flowers On A Grave", was unveiled in March 2020. The group, which broke up in 2002 but reunited in 2010, has released four albums since reforming. The record features six bonus songs, including "Heroes", a special tribute to David Bowie, as well as live performances of the title track "The Kingdom" and hard-charging single "Flowers On A Grave", which went Top 10 on Active Rock Radio.īUSH's current lineup also includes guitarist Chris Traynor, bassist Corey Britz and drummer Nik Hughes. Last November, BUSH played two drive-in shows across Southern California to celebrate the release of "The Kingdom Deluxe Edition". So I think it would be smart - if you guys agree - make a new record and then go later in the year, or come next year, and tour everything, tour all the records. "It's gonna be such a celebration of life. "I want everyone to come to the shows and lose inhibitions and have fun and hang out," Gavin added. I think it's gonna be like the Roaring Twenties when we go back. Everyone's dealing with different situations. Now, would we have had 100 million if we'd gone on tour? Maybe," he continued/ "But, look, people were dying. "We have 30 million plays of 'The Kingdom'. ![]() "And then I also plan to go collaborate - see what the band have got, see what Tyler's got. "I'm halfway through a bunch of songs," he said (as transcribed by BLABBERMOUTH.NET). Finkelstein - Eeyore - Enchanted Brooms - Fairy Godmother - Flotsam and Jetsam - Flounder - Flower - Geppetto - Hercules - Huey, Dewey, and Louie - Iago - Ice Titan - Jane Porter - Jasmine - Jiminy Cricket - Kairi - Kairi's Grandma - Kala - Kerchak - King Triton - Leon - Lock, Shock, and Barrel - Merlin - Mickey Mouse - Minnie Mouse - Moogles - Mr.Even though it's been less than a year since BUSH released its latest album, "The Kingdom", frontman Gavin Rossdale has confirmed to "The Jeremy White Podcast"that he has used some of the downtime during the coronavirus pandemic to work on material for the follow-up effort. Maleficent - Riku - Hades - Captain Hook - Oogie Boogie - Ursula - Jafarĩ9 Puppies - Abu - Aerith - Alice - Aurora - Bathtub - Belle - Card Soldiers - Carpet - Cave of Wonders Guardian - Cerberus - Chernabog - Cheshire Cat - Chip and Dale - Cid - Cinderella - Cloud - Crocodile - Daisy Duck - Dark Figure - Doorknob - Dr. Simba - Genie - Dumbo - Bambi - Tinker Bell - Mushu Tarzan - Aladdin - Ariel - Jack Skellington - Peter Pan - Beast As in Kingdom Hearts, they have the ability to talk and are insignificant to the film's overall plot. The flowers first appear in Disney's 1951 animated feature, Alice and Wonderland. They are extremely mysterious, as one flower has the strange "power" to enlarge people. They are shown to have a certain level of intelligence as they frequently make remarks and observations about the world around them. The flowers are all part of the same community and they have friendships with each other. The flowers are grateful to those who satisfy their desires. "One of our friends has a mysterious power." In the closed-off area that requires lily-pads to be raised. ![]() "The bizarre room holds all the answers." Near the doorway to the Tea Party Garden. "The room at the center of this world has a secret." In the top-left corner of the area reached by going through a painting in the upside-down Bizarre Room. In the top-right corner of the area reached by going through a painting in the upside-down Bizarre Room. In the clearing in the middle of the area. In Mission 51, Pink Concertos hide within the flowers' closed buds, prompting Roxas to examine the flowers to expose the Heartless. Red, yellow and blue flowers are a background presence in Lotus Forest. There are also thorny, yellow flowers, which shoot pellets that poison Sora and Riku. In Re:Chain of Memories, a non-talking purple variety appears as an obstacle in some rooms, barring doors with thorny roots, and must be destroyed in order to progress. Red, yellow, and pink flowers reappear within the version of Wonderland crafted by Sora's memories, and can be attacked to cause them to drop HP or Moogle Point orbs. All red and yellow flowers, except the one that can enlarge people, exchange items once, after which they merely chat with Sora.Īfter Alice goes missing at her trial, a flower opens its petals and then shoots a boulder out onto the ground nearby, upon which the Cheshire Cat appears. This enlargement spell is undone by eating the Seed from the nearby tree. Most flowers reward Sora with prizes and items, but one enlarges him, similar to the effect of drinking the potion in the Bizarre Room. Red and yellow flowers ask Sora to give them items, while pink flowers request Thunder magic to be cast on them.
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I know she will quickly make a significant impact. Sue is an insightful, intelligent and influential leader. She and I have worked together closely for the past few years. Leading the Strategy Committee has given her strong insight into the potential of the company and her deep experience in corporate retail transformation will enable quick decisive actions during this transition. Sue has served on our Board since 2019 and is a deeply experienced Board member and business executive across a number of senior financial, operating and strategic roles. Sue has a pivotal role in overseeing this transition and making sure we take swift action. And Mara Sirhal has been appointed Chief Merchandising Officer taking over for Joe Hartsig, who is no longer with the company. Sue Gove, Independent Director and Chair of the Strategy Committee, has been named Interim Chief Executive Officer replacing Mark Tritton, who is leaving the company. Today, we announced significant changes to our executive leadership team. Before Gustavo covers this quarter’s financial results in detail, I will spend a few minutes on the announcement we shared earlier. Thank you, Susie and good morning everyone. I would now like to turn the call over to Harriet. For a reconciliation to the most comparable measures presented in accordance with GAAP, please refer to the table in our earnings release available on our website and included as an exhibit to our Form 8-K filed later today. The company undertakes no obligation to update or revise any forward-looking statements.Īdditionally, the information we will discuss today contains certain financial measures that exclude amounts – or are subject to adjustments that have the effect of excluding amounts that are included in the most directly comparable measure prepared in accordance with generally accepted accounting principles. Please refer to our most recent periodic SEC filings for more detail on these risks and uncertainties, including the Risk Factors section in our annual report on Form 10-K and our quarterly reports on Form 10-Q. All such statements are subject to risks and uncertainties that could cause actual results to differ materially from what we say during the call today. ![]() This conference call and the slides we refer to may contain forward-looking statements, including statements about or references to our outlook regarding the company’s performance, our internal models and our long-term objectives. Joining us today are Harriet Edelman, Independent Chair of our Board of Directors Sue Gove, Director and Interim Chief Executive Officer and Gustavo Arnal, our Chief Financial Officer.īefore we begin, let me remind you that our fiscal 2022 first quarter earnings release and slide presentation can be found in the Investor Relations section of our website at and as exhibits to our related Form 8-K. Welcome to our fiscal 2022 first quarter earnings call. I will now turn the call over to Susie Kim, Head of Investor Relations. As a reminder, the conference is being recorded. ![]() My name is Sylvia and I’ll be your operator for today’s call. ![]() Welcome to the Bed Bath & Beyond’s Fiscal 2022 First Quarter Earnings. ![]() Sue Gove - Director and Interim Chief Executive OfficerĬristina Fernandez - Telsey Advisory Group ( NASDAQ: BBBY) Q1 2022 Earnings Conference Call J8:15 AM ET Why does that matter? Because where light hits the resin it hardens the plastic, but when in contact with oxygen it remains a liquid. Adidas FutureCraft 4D was designed last year and just released this year in January and February in extremely limited quantities. The glass is special because it allows light through, but also oxygen. But at last night's unveiling event, a Carbon employee (who requested anonymity when speaking to GQ) broke it down in not-quite-layman's terms for us like this: Starting with a liquid polyurethane (the stuff regular athletic shoe soles are made of), ultra violet light is projected through a proprietary piece of glass the way a movie projector puts an image on a screen or wall. The way it works is top-secret, and the videos Adidas released are laughably vague. Now, the brand has upped the ante in a big way, introducing a new partnership that will make their 3D-printed sole more than just for show.Īdidas teamed up with Carbon, a California-based company that describes itself as working "at the intersection of hardware, software, and molecular science." What that meant for Adidas was creating the first ever 3D printed soles for its sneakers that use a liquid polymer as opposed to the solid plastic used in previous versions. ![]() Previously, Adidas had unveiled concept car sneakers with 3D-printed soles, though the results were mixed-having tested the triple black FutureCraft runners from last year, we can safely say they weren't nearly as lightweight or comfortable as the regular Adidas Ultra Boost. Adidas FutureCraft-the moonshot program started by the German sportswear giant in 2015-is back with a new innovation that Adidas hopes will change the sneaker industry forever. You can organize photos by their file structure, or by collecting separate groups of photos as needed (called Collections in Lightroom and Albums in ON1). Most other editing options are similar in the two programs.However, it is under development for later in 2019. ON1, however, also lets you create focus stacks. Both programs can create panoramas and HDRs. ![]() The layers mimic Photoshop’s very closely, including masks and blend modes. ON1 has layers, while Lightroom does not. ![]() Unlike in Lightroom, all your photos are there from day one.
![]() The complete Java implementation has 300+ lines including comments and empty lines. Thus, List.empty() is not semantically equivalent to Optional.empty(). In this case we still need to make it explicit we’re dealing with a typo. In reality, however, it is perfectly possible for a word absent from the dictionary (.i.e, a typo) not to resemble any known word. It could be argued that returning List.empty() would be appropriate to indicate such inapplicability. In this scenario we return Optional.empty(). We need to express the absence of suggestions not because the typo doesn’t match anything known but, on the contrary, because it was handed a valid dictionary word for which the notion of suggestion simply doesn’t make sense. Note we return Optional> rather than a plain List. Thus, for instance, the has rank 1 while triose has rank 106295. The lower the rank, the more frequently used the word is. In our dictionary implementation we accompany every word with an integer rank indicating how frequently the word is used in relation to all other words. The DictionaryĮverything having to do with spelling correction revolves around a curated list of valid words we refer to as the the dictionary. If you haven’t already, taking a cursory look at Norvig’s Python script may be useful in digesting this Java implementation. The previous post ( Norvig’s Approach to Spelling Correction) discusses Norvig’s approach to generating typo corrections. The next post Implementing Norvig’s Algo in Kotlin presents an idiomatic Kotlin implementation of Norvig’s spelling corrector. This second post illustrates how to implement Norvig’s spelling corrector in Java 9 following a functional style. Code is available at Spellbound_’s Github repo. Crucially, the Java implementation is accompanied by equivalent (but idiomatic) implementations in today’s most relevant alternative JVM languages: Kotlin, Scala and Xtend. Examples and new concepts are introduced in Java 9 first so they’re immediately understandable to the experienced Java programmer. Ease of implementation outranks optimal performance so readers can focus on the JVM languages as such. The motivation is didactic: becoming familiar with “better java” languages around a simple but instructional example. This tutorial project implements a basic spelling suggestion service. Note: Keep both the files in the above archive in the same folder for the program to work.Spelling Suggestion on the JVM #2: Implementing Norvig’s Algo in Java That's it but that's not too easy, despite 61 lines of code, My program achieves only about 80% accuracy which is enough for toying but not that good.ĭownload the program and text file here: Datafilehost Then the most occurring word is chosen from the dictionary and returned. The file weighed 6.xx MB and to make the size small, I made a file in which I stored only the dictionary and the file is about 453.1 KB in size. The file was used to make a dictionary which stored the no. ![]() The file hence, contains the most used English words. The most probable word has to be chosen.įor finding the most probable word, Peter Norwig made a file named big.txt which is a concatenation of many Sherlock Holmes stories and other books and novels which contains a couple of million words. The probability of possible words does the task then. I got from the post that the main idea was to modify the word in every possible way and then check each word for being an English word. I used the same theory( as much as I understood ) but in a separate way. Peter Norwig's program is very good but not beginner friendly and those (like me) who do not know about sets, collections, re module can not understand what the program does. After reading the theory (most of which went off my head), I decided to make another program for the same task which is very simple to understand. He had made a program which was of only 24 lines and achieved 80%-85% accuracy. In the above post, Peter Norvig had mentioned the theory behind the working of a spelling corrector. While coming across a post by Peter Norvig ( see the post) about "How to write a Spelling Corrector", I got an Idea of making one myself. This app is much diminished in stature from its 2016 heyday and has lower ratings than our typical best picks. To experience the app’s VR output, place your phone into a Google Cardboard viewer. These photos offer more accurate distance and object perspective so that nearby objects actually look nearby and objects farther away maintain a realistic and proportional distance. The camera stops recording automatically when you complete a full 360-degree turn. With your arms outstretched, hold the device in portrait mode and move slowly in a circle to the left or right. It’s extremely easy to use just open the app, and at the bottom right, tap Take Picture, then tap Record. With Google’s free Cardboard Camera, you can capture and share 3D VR photos designed for viewing in Google’s companion Cardboard App and compatible headsets. It also provides HD, live wallpaper creations, and is ad-free. The Pro version costs $4 and lets you upload images to the company’s website and view them from your computer. Just launch the app and start moving your phone around to see the complete panoramic view by using the phone’s compass or the touch screen. The app features panorama creation, automatic image stitching, and Facebook sharing. Photaf, an Android only app, lets you easily create seamless 360 panoramic photos using your camera’s orientation sensor to detect the exact angle of each picture. While this app is not as highly rated as some others, it is still available, still works as advertised, and is regularly updated. An in-app purchase of $3 gives you an HD option for high-resolution panoramas although newer versions have increased native pano resolution. ![]() The app also connects you with other users for sharing their collections and you can view panos via a 3D viewer or as flat images. You can also directly upload images to Facebook, Twitter, and Tumblr. After reviewing your shot, you can upload your panos to share with your friends and family or embed them in your website or blog. The app also supports Google Street View photos and iPhone panos and includes automatic geotagging. The app stitches shots quickly and lets you view in its own 360-degree viewer. ![]() With either your iPhone or Android smartphone, Panorama 360 lets you capture the view around you. With its easy to use interface, you can choose either Panorama or Free style for your image capture, and then share the results on Facebook, Pinterest, Instagram, and YouTube. Vizo360 lets you to shoot modern 360-degree photos and selfies - complete with filters - for a whole new look. ![]() You can also view live video streams from your camera, record 360-degree videos, take 360-degree pictures, download the videos or pictures to your smart device, and share them with friends. The app supports VR format, and is compatible with all VR devices. With 360 Pro, you can do 360-degree video recording and 360-degree photo shooting from your tablet or smartphone. You will have to upload with Wi-Fi so if you’re not in a place with a hotspot or at home, your images stay private until you can upload them. Then, using the app’s built-in GPS, you can pinpoint your exact location. Just choose the Camera and the interface will guide you through the recommended series of shots to create your pano. Create 360-degree photos using your phone’s camera, then position them and add connections on the map with the Street View app. The app is a viewer that lets you see public 360-degree scenes from photographers all over the world, but the best part is that you can create spherical images of your own to share on Google Maps. When you’re in the middle of nowhere or maybe somewhere grand, and you need to show the world what it looks like, the free Google Street View app, with its built-in 360-degree camera, is where it’s at. ![]() 16.6C), one can see well-marked boundaries of relatively large craters.Ĭatchment area measures an upslope area potentially drained through a given point on the topographic surface ( Table 2.1). Artemis Chasma (30°–45°S 120°–145☎) and some other surface features are pronounced on the k v map of Venus ( Fig. Among other features, the k v map of Earth shows “mega-scarps”, such as edges of continents and mountains ( Fig. Vertical curvature is a measure of relative acceleration and deceleration of flows (positive and negative values, respectively). ![]() 16.5C) resulting from a predominance of craters at the global scale. For the moon, the horizontal curvature represents cell-like patterns ( Fig. For example, one can see them on Beta Regio slopes (15°–45°N 270°–300☎). On Venus, flow structures appear slightly at the global scale ( Fig. ![]() There is a system of flow structures incoming to Utopia Planitia from Nilosyrtis and Protonilus Mensae and Elysium Planitia and Mons (5°–70°N 75°–150☎). 16.5A), one can see flow structures, probably of lava origin, beginning on slopes of Alba Patera and forming a huge fan in the North Polar Basin (30°–75°N 200°–310☎). For Earth, they are most pronounced in ocean basins ( Fig. These areas relate to spurs of valleys and ridges (blue and yellow patterns on the k h maps, respectively), which form so-called flow structures. Horizontal curvature delineates areas of flow divergence and convergence (positive and negative values, respectively). Global maps of morphometric variables represent peculiarities of megatopography in different ways, according to the physical and mathematical sense of a particular variable. For example, a Venus map at the scale 1:1,000,000 approximately corresponds to a Mars map at the scale of 1:500,000 and a moon map at the scale 1:250,000. It is recommended to use the same angular resolution in comparative cartographic analysis of different-sized planetary bodies: the ratio of map scales of planetary bodies should be equal to the ratio of their sizes ( Burba, 1984). Florinsky, in Digital Terrain Analysis in Soil Science and Geology (Second Edition), 2016 16.3.1 General Interpretationįor the same angular resolution of 30′, DTMs and morphometric maps of Earth, Mars, Venus, and the moon have distinct linear resolution (around 55.2 km, 29.5 km, 52.8 km, and 15.2 km on the equator, correspondingly) and scales. The general procedures of such processing are reviewed in the usual radio astronomy textbooks. This can be improved by a deconvolution procedure, using either the CLEAN or maximum entropy method (MEM). Such an image often has strong side lobes. However, usually a good image of the sky can still be obtained, thanks to the sparse nature of sky source distributions. Because each ( u, v) point corresponds to one Fourier mode of intensity distribution, the missing modes cannot be reconstructed accurately. In such an array, the sampling on the uv plane is also sparse. This procedure is called “gridding.” In many interferometer arrays, the antenna distribution is sparse and the spacing between the antennas is far larger than the size of the antenna, so that the geometric area of the array is far larger than the collecting area. Of course, in reality the array baselines can only sample part of the ( u, v) space, so one has to make interpolations from the measurement to obtain the visibility at regular grids. The above is then reduced to a two-dimensional Fourier transform, and can be easily inverted as efficiently as an inverse two-dimensional Fourier transform. With small angle approximation, the w-term can be neglected. V ij = ∫ dl dm 1 − l 2 − m 2 A ij l m T l m e − i 2 π ul + vm + w 1 − l 2 − m 2 − 1 At the moment, there are 2 of 4 characters (Curie and Tesla) and 19 types of weapons out of 29 planned. It differs from others in the atmosphere of Lovecraft’s works, a set of weapons, heroes, pumping, the ability to teleport over short distances, and the collection of a walking robot, into which you can jump and shoot all the animals on the screen.Ĭompared to the previous part “Tesla vs Lovecraft”, there is nothing new here. Mowing down literal thousands of Lovecraftian monsters with a huge amount of weapons (and a giant robot!) to the sound of a delightful electro-macabre soundtrack is more than enough to make me want to play this game again and again.Fascinating, dynamic game. Tesla vs Lovecraft isn’t innovative when it comes to its gameplay, but it sure knows how to deliver a fun arcade-like experience. Mowing down Lovecraftian monsters with a mecha! Tesla vs Lovecraft is a good example of “bang for your buck”. Not only does the game feature lots of levels, but it also features daily challenges, an endless horde mode, more than twenty powerups, additional perks obtained by collecting crystals, and even an online co-op mode for up to four players. I’d have personally preferred blasting demons to the sound of deafening metal, but that’s just the Doom fan in me thinking out loud. I’m not a huge dubstep fan, but I have to admit that the dubstep tunes played when you’re riding your mecha are a decent match. It’s mostly comprised of electronic tunes, but with the addition of some goth and macabre sounds in order to make the game fit in with the Tesla (electronic) and Lovecraft (horror) aspects of the game. The game features three worlds, each world featuring dozens upon dozens of levels, so even though individual courses are short, the game itself isn’t, thankfully.Īnother positive aspect of this game is its soundtrack. Once that’s over, time to go to the next level. The premise is simple: kill every single baddie until the meter goes to zero, then kill a few Cthulhu-shaped statues to stop them from being respawned. ![]() The first levels are literally seconds long, but it won’t be long until you start facing levels featuring literal thousands of enemies to kill. Levels are short at first, but they get progressively longer and harder in a Fibonacci-esque style. They sure knew how to make Lovecraft look as unfriendly as possible! Because there’s no better way to kill all of those unpronounceable Lovecraftian monsters than with a mecha piloted by the most famous Serbian of all time. The game provides the same type of cathartic fun a Dynasty Warriors-esque title provides, this time around with revolvers, shotguns, tommy guns, and a giant robot armed with machine guns. It’s true that the game isn’t a looker, with all enemies looking like what most polygon-based mobile title assets look like, but it’s impressive nonetheless. The best aspect of Tesla vs Lovecraft is how the developers managed to shove in literal hundreds of enemies onscreen at once without ever hindering the game’s framerate. With the exception of some additional in-level perks, the game features the same advantages and disadvantages any other twin-stick shooter does: on one hand, you’ve got slightly confusing aiming at first, while on the other hand, you have access to fast-paced arcade action. Unusual themes aside, Tesla vs Lovecraft plays mostly like your conventional twin-stick shooter: move with one stick, aim with the other stick, shoot with a trigger, use a special attack with another trigger, dodge with one button. ![]() Tesla vs Lovecraft has a few issues, but this is one fun little shooter. A nonsensical premise that could easily become yet another subpar indie in the market. ![]() A twin-stick shooter in which you control every nerd’s favorite early 20th century inventor, the one and only Nikola Tesla, fighting against hordes of monsters created by every nerd’s favorite 19th century horror author and blatant racist, H.P. Even if this game turned out to be a bad one, I’d probably have played it for the weird plot and setting alone. ![]() The problem with abilities in looter shooters is that they often have very little to do with actual shooting, which means if they're used too much, they go against the core concept of shooting, and if not used enough, they feel worthless. In other words, if you're playing a wizard or a warrior, the game will feel vastly different. As noted earlier, class abilities play a role in helping different character types feel unique. While I think the other issues are arguably more glaring in regard to making a looter shooter good as both a game about looting and a game about shooting, I also think it's important to consider abilities. The ARPG concept of class abilities should be substantial but not overbearing. (I have enough complaints on that system to serve as its own write-up.)Ĥ. An example of this is Warframe, which only provides three weapon slots, and all class (warframe) variation is handled through the mod system. I think what makes this worse is when a game doesn't provide nearly enough slots for variation. Unfortunately, in a lot of the looter shooters that I've encountered, the non-weapon equipment tends to take a back seat to the weapons, and arguably ends up far less interesting as a result. Part of this can be accomplished through inherent character aspects such as talent trees or ability choices, or through non-weapon factors such as armor and jewelry/accessories. One of the important aspects of an ARPG, and consequently, a looter shooter, is to be able to create variations on a character. While weaponry is important, don't ignore other types of gear. ![]() An example could be a weapon with a unique proc effect, or a weapon that affects much ignored class abilities, which will be coming up later.ģ. In looter shooters, weapons tend to be generic and rarely offer interesting "flavor". As mentioned in #2, probably the worst aspect is simply the lack of character in weapons. I don't think that the focus on shooting is a problem in the looter shooter, but rather when shooting is arguably what you do the majority of the time, it hurts when most weapons of a specific class feel far too similar. I find it very hard to talk about the focus on shooting (#1) without referencing the lack of gun variations (#2), which is why I've lumped them together. Looter shooters need variety, character, and/or visual distinction in their weapons. By definition, a looter shooter needs to be based on shooting, or else it's an ARPG with guns.Ģ. However, I don't think there's a single game that really hits the mark. Although, to be fair, I do think that some do better than others - especially in specific points. It has been a while since I played the game, and while I have plenty of time spent in it, I also realize that it's not a perfect game and that there are areas in which it could be improved - other than the ending! However, after writing about the game, I realized that this wasn't just talking about Borderlands, but I could levy some of these same complaints/remarks against other looter shooters like Destiny or Warframe.īased on the idea that a looter shooter is essentially a mash-up of the ARPG and the FPS genres, I tried to go into five core philosophies that I think most looter shooters don't do a good job with. Hope this helps anyone who has been trying to figure out how to turn on this great feature.I originally started writing this around a month ago as a response to a post from that was talking about Borderlands. This is an essential feature I always have on because it speeds up the game more than you might think. Click on the interface option and you’ll see at the very top of the list are “controls.” If you’ve got controls selected you should see a few options and among them is “Auto Loot.” Check the box next to Auto Loot and the next creature or person you slay will be looted as soon as you click on it. When you’re logged into the game hit your esc button to pull up some options. But with auto looting, you simply right click and after a brief second, everything that the enemy dropped is added to your backpack. Normally, you have to right click on the body of what you just killed and left click each item they dropped to add them to your inventory. But does looting have to be such a slow act? You never know when they might have awesome armour or weapons hidden in their pockets. When you’re playing World of Warcraft you’ll want to pick up most everything that your enemies drop. Wondering how to speed up looting in World of Warcraft? Here’s how to turn on auto looting. ![]() X-Transformer, C-Transformer, N-Transformer, S-Transformer and O-Transformer 2.5 updates released! The complete list of over 800 supported RAW camera models supported by Iridient Developer 3.7 can be viewed here. This update adds RAW support for new cameras, updates to image format libraries and other improvements.ĭownload the free demo of Iridient Developer 3.7 here. The complete list of supported Fujifilm RAW camera models can be viewed here. ![]() The complete list of over 800 supported RAW camera models supported by Iridient Developer 3.7.1 can be viewed here.ĭownload a free demo of X-Transformer 2.5.1 here. Only sporadic RAF images shot in lossless compressed mode seem to contain invalid data and it may be specific to early camera firmware versions.ĭownload the free demo of Iridient Developer 3.7.1 here. These updates fix an issue with loading some RAF images from the Fujifilm X-H2S that may contain an invalid RAW metadata field. ![]() Iridient Developer 3.7.1 and X-Transformer 2.5.1 updates available! The list of supported Nikon camera models can be viewed here. This N-Transformer update adds support for the new Nikon Z 30 model.ĭownload the free demo of N-Transformer 2.5.1 for Nikon NEF and NRW images here. Iridient N-Transformer 2.5.1 update released! |
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